Functions
StandardBounties external functions
StandardBounties()
Constructs the StandardBounties registry and instantiates it's owner as given
function StandardBounties(address _owner)
public
{
owner = _owner;
}
issueBounty()
Issues the bounty and instantiates state variables, initializing it in the draft stage. The bounty deadline must be after the time of issuance (contract deployment), and none of the milestones can pay out 0 tokens. The data
field represents the IPFS hash for a JSON object, whose schema can be found at the schema.
function issueBounty(
address _issuer,
uint _deadline,
string _data,
uint256 _fulfillmentAmount,
address _arbiter,
bool _paysTokens,
address _tokenContract
)
public
validateDeadline(_deadline)
amountIsNotZero(_fulfillmentAmount)
validateNotTooManyBounties
returns (uint)
{
bounties.push(Bounty(_issuer, _deadline, _data, _fulfillmentAmount, _arbiter, _paysTokens, BountyStages.Draft, 0));
if (_paysTokens){
tokenContracts[bounties.length - 1] = HumanStandardToken(_tokenContract);
}
BountyIssued(bounties.length - 1);
return (bounties.length - 1);
}
issueAndActivateBounty()
Issues the bounty and instantiates state variables, initializing it in the active stage. The bounty deadline must be after the time of issuance (contract deployment), and none of the milestones can pay out 0 tokens. The issuer must specify their initial deposit amount, which is checked against the deposited tokens or ETH. This new amount is the initial balance of the bounty.
function issueAndActivateBounty(
address _issuer,
uint _deadline,
string _data,
uint256 _fulfillmentAmount,
address _arbiter,
bool _paysTokens,
address _tokenContract,
uint256 _value
)
public
payable
validateDeadline(_deadline)
amountIsNotZero(_fulfillmentAmount)
validateNotTooManyBounties
returns (uint)
{
require (_value >= _fulfillmentAmount);
if (_paysTokens){
require(msg.value == 0);
tokenContracts[bounties.length] = HumanStandardToken(_tokenContract);
require(tokenContracts[bounties.length].transferFrom(msg.sender, this, _value));
} else {
require((_value * 1 wei) == msg.value);
}
bounties.push(Bounty(_issuer,
_deadline,
_data,
_fulfillmentAmount,
_arbiter,
_paysTokens,
BountyStages.Active,
_value));
BountyIssued(bounties.length - 1);
ContributionAdded(bounties.length - 1, msg.sender, _value);
BountyActivated(bounties.length - 1, msg.sender);
return (bounties.length - 1);
}
Contribute()
This allows a bounty to receive 3rd party contributions from the crowd. This functionality is only available before the deadline has passed, and while the bounty is not in the Dead
stage. The Ether (or tokens) which are deposited are at the mercy of the issuer, who can at any point call killBounty()
to drain remaining funds.
function contribute (uint _bountyId, uint _value)
payable
public
validateBountyArrayIndex(_bountyId)
isBeforeDeadline(_bountyId)
isNotDead(_bountyId)
amountIsNotZero(_value)
transferredAmountEqualsValue(_bountyId, _value)
{
bounties[_bountyId].balance += _value;
ContributionAdded(_bountyId, msg.sender, _value);
}
ActivateBounty()
If the bounty has sufficient funds to pay out at least once, it can be activated, allowing individuals to add submissions. Only the issuer is allowed to activate their bounty.
function activateBounty(uint _bountyId, uint _value)
payable
public
validateBountyArrayIndex(_bountyId)
isBeforeDeadline(_bountyId)
onlyIssuer(_bountyId)
transferredAmountEqualsValue(_bountyId, _value)
{
bounties[_bountyId].balance += _value;
require (bounties[_bountyId].balance >= bounties[_bountyId].fulfillmentAmount);
transitionToState(_bountyId, BountyStages.Active);
ContributionAdded(_bountyId, msg.sender, _value);
BountyActivated(_bountyId, msg.sender);
}
FulfillBounty()
Once the bounty is active, anyone can fulfill it and submit the necessary deliverables (as long as the deadline has not passed). Anyone can fulfill the bounty, except for the issuer and arbiter, who are disallowed from doing so. The data
field represents the IPFS hash for a JSON object, whose schema can be found at the schema.
function fulfillBounty(uint _bountyId, string _data)
public
validateBountyArrayIndex(_bountyId)
validateNotTooManyFulfillments(_bountyId)
isAtStage(_bountyId, BountyStages.Active)
isBeforeDeadline(_bountyId)
notIssuerOrArbiter(_bountyId)
{
fulfillments[_bountyId].push(Fulfillment(false, msg.sender, _data));
BountyFulfilled(_bountyId, msg.sender, (fulfillments[_bountyId].length - 1));
}
updateFulfillment()
After a bounty has been fulfilled, the data representing the fulfillment deliverables can be changed or updated by the fulfiller, but only before the bounty has been accepted or paid. Individuals may only update the fulfillments which they personally submitted.
function updateFulfillment(uint _bountyId, uint _fulfillmentId, string _data)
public
validateBountyArrayIndex(_bountyId)
validateFulfillmentArrayIndex(_bountyId, _fulfillmentId)
onlyFulfiller(_bountyId, _fulfillmentId)
notYetAccepted(_bountyId, _fulfillmentId)
{
fulfillments[_bountyId][_fulfillmentId].data = _data;
FulfillmentUpdated(_bountyId, _fulfillmentId);
}
AcceptFulfillment()
Submissions can be accepted by the issuer while the bounty is active, and the contract has sufficient funds to pay out all previously accepted submissions. Arbiters also have the ability to accept work, but should only do so after mediating between the issuer and fulfiller to resolve the conflict.
function acceptFulfillment(uint _bountyId, uint _fulfillmentId)
public
validateBountyArrayIndex(_bountyId)
validateFulfillmentArrayIndex(_bountyId, _fulfillmentId)
onlyIssuerOrArbiter(_bountyId)
isAtStage(_bountyId, BountyStages.Active)
fulfillmentNotYetAccepted(_bountyId, _fulfillmentId)
enoughFundsToPay(_bountyId)
{
fulfillments[_bountyId][_fulfillmentId].accepted = true;
numAccepted[_bountyId]++;
bounties[_bountyId].balance -= bounties[_bountyId].fulfillmentAmount;
if (bounties[_bountyId].paysTokens){
require(tokenContracts[_bountyId].transfer(fulfillments[_bountyId][_fulfillmentId].fulfiller, bounties[_bountyId].fulfillmentAmount));
} else {
fulfillments[_bountyId][_fulfillmentId].fulfiller.transfer(bounties[_bountyId].fulfillmentAmount);
}
FulfillmentAccepted(_bountyId, msg.sender, _fulfillmentId);
}
KillBounty()
The issuer of the bounty can transition it into the Dead
stage at any point in time, draining the bounty of all remaining funds (less the amount still due for successful fulfillments which are yet unpaid).
function killBounty(uint _bountyId)
public
validateBountyArrayIndex(_bountyId)
onlyIssuer(_bountyId)
{
transitionToState(_bountyId, BountyStages.Dead);
uint oldBalance = bounties[_bountyId].balance;
bounties[_bountyId].balance = 0;
if (oldBalance > 0){
if (bounties[_bountyId].paysTokens){
require(tokenContracts[_bountyId].transfer(bounties[_bountyId].issuer, oldBalance));
} else {
bounties[_bountyId].issuer.transfer(oldBalance);
}
}
BountyKilled(_bountyId, msg.sender);
}
ExtendDeadline()
The issuer of the bounty can extend the deadline at any time, allowing more time for submissions to be fulfilled.
function extendDeadline(uint _bountyId, uint _newDeadline)
public
validateBountyArrayIndex(_bountyId)
onlyIssuer(_bountyId)
newDeadlineIsValid(_bountyId, _newDeadline)
{
bounties[_bountyId].deadline = _newDeadline;
DeadlineExtended(_bountyId, _newDeadline);
}
transferIssuer()
At any point, the issuer can transfer ownership of the bounty to a new address that they supply. This gives full power and authority to the new issuer address, and releases the old issuer address from the ability to administer the bounty.
function transferIssuer(uint _bountyId, address _newIssuer)
public
validateBountyArrayIndex(_bountyId)
onlyIssuer(_bountyId)
{
bounties[_bountyId].issuer = _newIssuer;
IssuerTransferred(_bountyId, _newIssuer);
}
changeBountyDeadline()
The issuer of the bounty can change the deadline while the bounty is in the Draft
stage. This is not allowed when the bounty is in the Active
or Dead
stage.
function changeBountyDeadline(uint _bountyId, uint _newDeadline)
public
validateBountyArrayIndex(_bountyId)
onlyIssuer(_bountyId)
validateDeadline(_newDeadline)
isAtStage(_bountyId, BountyStages.Draft)
{
bounties[_bountyId].deadline = _newDeadline;
BountyChanged(_bountyId);
}
changeBountyData()
The issuer of the bounty can change the data while the bounty is in the Draft
stage. This is not allowed when the bounty is in the Active
or Dead
stage.
function changeBountyData(uint _bountyId, string _newData)
public
validateBountyArrayIndex(_bountyId)
onlyIssuer(_bountyId)
isAtStage(_bountyId, BountyStages.Draft)
{
bounties[_bountyId].data = _newData;
BountyChanged(_bountyId);
}
changeBountyFulfillmentAmount()
The issuer of the bounty can change the fulfillment amount while the bounty is in the Draft
stage. This is not allowed when the bounty is in the Active
or Dead
stage.
function changeBountyFulfillmentAmount(uint _bountyId, uint _newFulfillmentAmount)
public
validateBountyArrayIndex(_bountyId)
onlyIssuer(_bountyId)
isAtStage(_bountyId, BountyStages.Draft)
{
bounties[_bountyId].fulfillmentAmount = _newFulfillmentAmount;
BountyChanged(_bountyId);
}
changeBountyArbiter()
The issuer of the bounty can change the arbiter while the bounty is in the Draft
stage. This is not allowed when the bounty is in the Active
or Dead
stage.
function changeBountyArbiter(uint _bountyId, address _newArbiter)
public
validateBountyArrayIndex(_bountyId)
onlyIssuer(_bountyId)
isAtStage(_bountyId, BountyStages.Draft)
{
bounties[_bountyId].arbiter = _newArbiter;
BountyChanged(_bountyId);
}
increasePayout()
The issuer of the bounty can increase the payout of the bounty even in the Active
stage, as long as the balance of their bounty is sufficient to pay out any accepted fulfillments.
function increasePayout(uint _bountyId, uint _newFulfillmentAmount, uint _value)
public
payable
validateBountyArrayIndex(_bountyId)
onlyIssuer(_bountyId)
newFulfillmentAmountIsIncrease(_bountyId, _newFulfillmentAmount)
transferredAmountEqualsValue(_bountyId, _value)
{
bounties[_bountyId].balance += _value;
require(bounties[_bountyId].balance >= _newFulfillmentAmount);
bounties[_bountyId].fulfillmentAmount = _newFulfillmentAmount;
PayoutIncreased(_bountyId, _newFulfillmentAmount);
}
getFulfillment()
Returns all of the information describing a given fulfillment for a given bounty.
function getFulfillment(uint _bountyId, uint _fulfillmentId)
public
constant
validateBountyArrayIndex(_bountyId)
validateFulfillmentArrayIndex(_bountyId, _fulfillmentId)
returns (bool, address, string)
{
return (fulfillments[_bountyId][_fulfillmentId].accepted,
fulfillments[_bountyId][_fulfillmentId].fulfiller,
fulfillments[_bountyId][_fulfillmentId].data);
}
getBounty()
Returns a tuple of the variables describing the bounty, except for the arbiter, data, or token contract.
function getBounty(uint _bountyId)
public
constant
validateBountyArrayIndex(_bountyId)
returns (address, uint, uint, bool, uint, uint)
{
return (bounties[_bountyId].issuer,
bounties[_bountyId].deadline,
bounties[_bountyId].fulfillmentAmount,
bounties[_bountyId].paysTokens,
uint(bounties[_bountyId].bountyStage),
bounties[_bountyId].balance);
}
getBountyArbiter()
Returns an address of the arbiter for the given bounty.
function getBountyArbiter(uint _bountyId)
public
constant
validateBountyArrayIndex(_bountyId)
returns (address)
{
return (bounties[_bountyId].arbiter);
}
getBountyData()
Returns a string of the data for the given bounty.
function getBountyData(uint _bountyId)
public
constant
validateBountyArrayIndex(_bountyId)
returns (string)
{
return (bounties[_bountyId].data);
}
getBountyToken()
Returns an address of the token for the given bounty.
function getBountyToken(uint _bountyId)
public
constant
validateBountyArrayIndex(_bountyId)
returns (address)
{
return (tokenContracts[_bountyId]);
}
getNumBounties()
Returns the number of bounties which exist on the registry
function getNumBounties()
public
constant
returns (uint)
{
return bounties.length;
}
getNumFulfillments()
Returns the number of fulfillments which have been submitted for a given bounty
function getNumFulfillments(uint _bountyId)
public
constant
validateBountyArrayIndex(_bountyId)
returns (uint)
{
return fulfillments[_bountyId].length;
}
Updated about 6 years ago